I found Inquisitor to be on par with other APRGs in terms of story nothing crazy, more of an excuse to run around blasting bad guys. I thought the voice acting was solid but hard to get into after a few hours. Always searching for some type of MacGuffin, but none of it was as interesting as the start of the game felt. I was hooked by the plot early on but found it quickly became a wild goose chase of one thing to the next. As you can imagine, chaos ensues you go from location to location within the sector, tracking down people, attempting to find the reason and the source of a widespread epidemic in this sector, a real wild goose chase. Once you crash land on the ship - named Martyr - you learn it’s been missing for over 5,000 years. Inquisitor begins with an abandoned battleship think of a derelict giant city built on a spaceship, appearing out of thin air in the Caligari Sector you’ve been sent to investigate this newly found ghost ship. It makes a lot of sense to put Warhammer 40,000 into an action RPG outside of real-time strategies an ARPG might be one of the better fits for Warhammer. The game slipped through the cracks for me I had never even heard of it until the chance to review this version came along. There’s also a lot of rebooting and remaking regarding the video game side of Warhammer Warhammer 40,000: Inquisitor - Ultimate Edition is, well, the ultimate edition of this game. I enjoy most things Warhammer, leaning more towards the video game side than anything else. Warhammer is so enormous, I have never felt secure in calling myself a fan. Tabletop, computer, novels, 40k, fantasy, there’s a nearly endless supply of material. I don’t even know what category to put myself in regarding the fandom. When it comes to the Warhammer franchise, I don’t even know where to begin.
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